Monday, May 7, 2012

Gameplay recording of an iOS game I worked on called Retail Rush. In this segment I'm responsible for the logo, backgrounds, environments, props, ui, buttons, effects, icons, and animation (except the characters and character animation which were done by Kelsey Martin)

Friday, May 4, 2012

Enemy "Sifter" Concept for a side project
Scenes from the movie Umbrella

I was responsible for environments/prop modeling/texturing/rigging and character animation.

Retail Rush Environments and Props