Tuesday, August 30, 2016

Loot and Legends Asset Breakdowns




I animated a video prototyping what scrolling along the world map would feel like. The second half of the video is showing what unlocking a new part of the map could look like.

Making mockup videos like this it helped me iterate before affecting others. It also presented an opportunity for designers and engineers to give input at a flexible point. It allowed for major design changes and iteration to take place before creating time consuming and expensive engineering tasks.

I worked with designers and engineers to create this gameplay accurate mockup animation. This saved engineering time and made tasks much clearer.


Project Hamburg

This video showed what gameplay could look like for a prototype we were working on. I was art lead on the project and wanted to visually show that we could skin the game quickly for anything from fantasy to military. I art directed the UI and final character renderings. I created all the animation, background art, FX, and buildings. Tim Gillette and Joe Perron created the UI for this video.