Tuesday, August 30, 2016

Loot and Legends Asset Breakdowns


 

  


 
 
    
 



I animated a video prototyping what scrolling along the world map would feel like. The second half of the video is showing what unlocking a new part of the map could look like.
https://youtu.be/A8RgzSYYpsU




Making mockup videos like this it helped me iterate before affecting others. It also presented an opportunity for designers and engineers to give input at a flexible point. It allowed for major design changes and iteration to take place before creating time consuming and expensive engineering tasks.
https://youtu.be/qyw7DYmmrno


I worked with designers and engineers to create this gameplay accurate mockup animation. This saved engineering time and made tasks much clearer.
https://youtu.be/RZc7KRxXVY4



https://youtu.be/amiprQWE8tA


Project Hamburg






This video showed what gameplay could look like for a prototype we were working on. I was art lead on the project and wanted to visually show that we could skin the game quickly for anything from fantasy to military. I art directed the UI and final character renderings. I created all the animation, background art, FX, and buildings. Tim Gillette and Joe Perron created the UI for this video.
https://youtu.be/9EkfG9w-mG4